About Me!

Hi! my name is Finlay Jessop and I am 20 years old and going into my third year in the Elementary Education BED program. I was born in Duncan and moved to Victoria when I was three and have lived here ever since. In my free time I love to make and perform music (I am the singer in the photo above), playing soccer/ultimate and getting outside.

I love traveling, as I have been fortunate enough to have visited over 6 countries. Some of my favorites are England, Costa Rica, Mexico and Italy. I am fluent in French, so in the future I look forward to spending some time in France and Senegal. I have two younger brothers who are 17 and 11 and you can find us frequently outside playing basketball or playing Magic the Gathering. I also have a four year old Berne doodle named Juno.

I look forward to meeting everyone and to learn more about technological environments!

Final Free Inquiry

At the end of the journey I can confidently say, I bit off more than I can chew with this project. Countless headaches navigating tricky software, creative slumps and motivation issues plagued me throughout this process. As you can see after all of the softwares I experimented with, it was good ole Bandlab that gave me the most success. I plan on continuing this project but I definitely know what I will be doing differently. I would give myself more time to learn the software before jumping into a project. I would also give myself more time to be creative. I was finding that to get the most out of it, I was needing 2-3 hours to get somewhere creatively and it was difficult for me to put in the necessary amount of time. I like what I have made so far and plan on continuing.

Final Reflection

I wanted to add the most impactful things from the course for me to my sketch notes. I really like the multimedia lesson, in which I felt like I learned the most and I think it connected really well with the See Think Wonder activities we did. I liked all the technology we used and how it was incorporated into our Inquiry post. All in all I learned a lot from this course, and a lot will be brought with me into the classroom.

Free inquiry 11

I wrote and recorded the guitar part. I wrote the part just noodling around on my acoustic and then once i found a progression and rhythm I liked, I used my capo to experiment with the key. I once again had an incredible amount of difficulty recording on the softwares I have experimented with. It seems like no matter what I used it doesn’t seem to work. I recorded the part on Bandlab so we will see how the rest of this project goes.

Weekly Reflection 10

I really enjoyed Brittany Johnson‘s presentation about classroom management, and technology in the classroom. I loved when she explained how she uses soft starts to get the class ready to learn. Having a quite and calming start to the day is vital to having a great classroom environment. The use of materials such as kinetic sand and Playdoh, for students to play with when they arrive is such a nice way to utilize soft starts, especially with younger students who get to think creatively first thing once they arrive. I like how everything she does in the classroom is thought out and intentional, enhancing her learning environment to maximize learning focus and creativity. My absolute favourite thing about the class however, was the hugging machine. That thing is the coolest, and I love how it is used in the classroom. I think they need to be made mandatory in every classroom and especially in post secondary.

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Weekly reflection 11

Do you think the Science Journal app would be a useful tool at your age level.

I think it would most definetly be a valulable tool, to make science classes more engaging, as well as providing a multimedia lense for our learners. The Science Journal app allows students to organize every part of an experiment, such as the note taking, recording, analysis and observations, all on one application. If you look at the SAMR evaluation strategy for the the Science Journal app, it provides an enhacement to the experiment side of science, by simplifying the process with technology.

Free Inquiry 6

I am really struggling to use Logic Pro with this project. I was messing a round and experimenting with the software, and it is incredibly challenging as a beginner, to create and record. I was recording a guitar part for my Inquiry project for EDCI 306 (Music) and learning how to make a recording live and then edit the file gave me a massive headache.

I think, moving forward I am going to experiment with Ableton Live. I have a MiniLab Mk II which is a mini synthesizer made by Arturia. The synth gives me access to Ableton Live Lite for free and I am hoping that Ableton Live will give me more success.

Weekly Reflection 8

Can computation thinking help learners become better problem solvers?

Computation does not just help students become better problem solvers, but is an essential aspect to learning. Scratch jr for example, is a coding site designed specifically for elementary and middle school students. The software uses puzzles, challenges and games, to challenge students to problem solve. Outside of coding, other web based games are very useful to practice problem solving. Lavaboy and Watergirl, Minecraft, RPG’s and countless other games make problem solving exercises fun, engaging, interactive and accessible.

Discuss the pros and cons of learners using games as consumers, compared to learners creating games (like subject-focused escape rooms for example)

Using games as consumers provides a more narrow approach to learning, as you are going through the game with the goals that the developers set out for you. Creating a game provides learners with the resources to set their own goals for the game. Both options have pros and cons, for example when playing a game that was made by someone else, you didnt get any say in the making of the game, but that game could also be used to teach specific lessons. Creating your own games, privides students with complete creative liberty to make something both meaningfull and impactful to them. On the other hand, sometimes having a narrower approach allows students to focus more on a specific topic, rather than a broad one.

Weekly Reflection 7

Could sketch-noting benefit learners in the grade level you hope to teach at? If so how?

Sketch-noting would be incredibly beneficial to middle school students. In fact, the class I am observing for Link2Practice constantly needs reminders to stop doodling during class time. Sketch-noting is incredibly useful for middle school learners. Firstly, it provides a multi media approach to learning, where students who are listening to lessons can sketch what they are listening to as well. Secondly, students who can’t take notes traditionally can be better suited to to take notes via sketch-noting and having the option for all students, leads to more active class participation. Lastly, something that the teacher I am observing does that I love is when she notices students who are doodling, she asks them “is that helping you focus?”. This simple questions allows students the option to interact with thje lesson in a way that works best for them.

How could the TPACK model help you select the most appropriate tool or technology to help meet your learning objectives for your class?

The TPACK model provides teachers with the framework to properly incorporate, and evaluate the use of technology in the classroom. The video, TPACK in 3 Minutes outlines how teachers need to selectively choose their resources based on pedagogy (how material is presented), tecknology (what technology will be used to maximize learning) and content (what is being taught/learned).

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